People Innovation Excellence

[CALL FOR PAPERS]: The 1st International Conference on Game, Game Art and Gamification (ICGGAG 2016)


The 1st International Conference on Game, Game Art, and Gamification
19 – 21 December 2016
fX Sudirman Campus, Binus University International Jakarta, Indonesia

The International Conference on Game, Game Art, and Gamification (ICGGAG 2016) brings together scientists, researchers, programmers, designers, computer users, and students to exchange and share their expriences, new ideas, and research results about all aspects of game, game art, and gamification.
The Conference will be casual and intimate Conference.
The objective is to provide a friendly and informal atmosphere in which ongoing research in game development in many aspect can be presented and discussed.

The accepted publications will be considered to be published in IEEE Xplore and indexed in SCOPUS.

Keynote Speakers:

  • Prof. Scot Osterweil (Massachusetts Institute of Technology, USA)
  • Prof. Daniel Fung Shuen Sheng (Nanyang Technological University, Singapore)

The scope but not limited to:

  • AI applications for serious games
  • Alternate reality games
  • Animation for serious games & virtual worlds
  • Artifacts and art with purpose
  • Augmented reality
  • Case studies in gamification
  • Case studies in serious games & virtual worlds
  • Experimental serious games design
  • Game AI and artificial life
  • Game art
  • Game-based learning, edutainment & training
  • Game design
  • Games for business
  • Games for education
  • Games for health, well-being & exercise
  • Games for leadership
  • Games for promoting health behavior
  • Games for social innovation & change
  • Games for social wellness & campaign
  • Gamification
  • Human-computer interaction
  • Impact of games for human being
  • Impact of games for business
  • Mobile games
  • Multimedia gaming
  • Non digital games
  • Pervasive gaming
  • Serious game analytics, assessment & evaluation
  • Serious game methodologies, design & development
  • Serious game playtesting
  • User-modelling in serious games
  • Virtual characters and environments

Important Dates:

Full paper submission deadline August 31, 2016
Notification of review results September 30, 2016
Camera ready submission October 21, 2016
Conference dates December 19-21, 2016

For further information, please visit the conference official website.

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