The 1st International Conference on Game, Game Art, and Gamification
19 – 21 December 2016
fX Sudirman Campus, Binus University International Jakarta, Indonesia
The International Conference on Game, Game Art, and Gamification (ICGGAG 2016) brings together scientists, researchers, programmers, designers, computer users, and students to exchange and share their expriences, new ideas, and research results about all aspects of game, game art, and gamification.
The Conference will be casual and intimate Conference.
The objective is to provide a friendly and informal atmosphere in which ongoing research in game development in many aspect can be presented and discussed.
The accepted publications will be considered to be published in IEEE Xplore and indexed in SCOPUS.
- Prof. Scot Osterweil (Massachusetts Institute of Technology, USA)
- Prof. Daniel Fung Shuen Sheng (Nanyang Technological University, Singapore)
The scope but not limited to:
|Full paper submission deadline||August 31, 2016|
|Notification of review results||September 30, 2016|
|Camera ready submission||October 21, 2016|
|Conference dates||December 19-21, 2016|
For further information, please visit the conference official website.
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